Simple Oblique Views in Blender

While many people use my Blender shaded relief tutorial, and associate me with the software, I'm really not much of a 3D cartographer. I make oblique-view maps only rarely, and when I do, it's usually in a simplified, abstract style, rather than the detailed, naturalistic representations that people like Tom Patterson produce. Here's a not-quite-finalized … Continue reading Simple Oblique Views in Blender

Towards Less Blender-y Relief

In the years since I stumbled across the idea of creating shaded relief in Blender, I’ve been amazed at the extent to which the cartographic community has adopted this technique. This was wholly unexpected: I’ve seen plenty of relief tricks come and go without achieving widespread adoption. This makes sense, given that there’s no “right” … Continue reading Towards Less Blender-y Relief